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(+2)

I think there is a solid core game here.  A few things that I think would help improve it would be a more stable camera. Sometimes I would smack a wall and become completely disoriented. Additionally, I think the cursor need some way to indicate the surface is to far away. I definitely look forward to seeing this fleshed out more!

(+1)

Thanks for playing! The cursor turns gray when the target is out of range, but I agree it isn’t the most clear.

Oh, I might have not noticed it because I use F.lux to help sleep. It wrecks my ability to distinguish colors on my screen.