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Hello! I'm going to add a bit more context, hopefully so you can understand what I meant a bit better at some points.

- My problem wasn't in your intro, but in the map. I just found it weird to an extend.

- I don't understand why this could not have been a followup to the battle, instead of having to press a button to continue the story.

- When I talk about being teleported, I was talking about, for example: entering/exiting a building, going in/out a certain place on the world map. If I remember correctly, it's in the secret passage the game makes you pass automatically from one map to the other automatically when the player character reaches the border of the map.

- I get the sleeping gas chest was a trap, but I have a problem with the staging of this scene. As soon as you enter, the three others are already shown asleep BEFORE the trapped chest is opened.

- Nah, Albert's appearance is sometimes inconsistent on the overworld (when he is an event outside of the party).