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Damn its a good game! It made me scream and smash the keyboard at level 7 8 10!

The graphics and the beats are a good combination. They make the game have the vibe of 1980s arcade! The battle is intense and addictive, make me wanna try it again and again.

If  I have to be picky, I would say the hit box still a bit off, especially for the heart and the dog, I am not saying the hit box is wrong, but making it more generous gives more possibilities to the game. 

Also, a minor issue, the character and the UI are sometimes clipping.

I see so much potential in this game! Maybe in the future, this will be a complete arcade game. Increase the difficulty more slowly. Right now there is a big jump betweem 6 and 7. And I don't think this game needs procedural generation at all. Every level should be hand tunned and challenging enough, but not impossible.  

More juice, more enemies, and more levels! 

(+1)

Thanks so much dude! I'm glad you were able to enjoy and push through the  final levels, I certainly didn't make them easy.  I was worried the kinda disparate graphics styles along with the rhythmic beats wouldn't manage to mesh, but hearing they worked for you is really great to hear. 

Fair comment about the hit boxes though. It was tough to fine tune because the hit box for killing an  enemy is the same one they use to kill you, so they had to be both fair to hit while also not too large to kill the player from far away. If I could go back I would likely separate those functions into two hit boxes to resolve it. And thanks for the note about the clipping, that I can hopefully remedy soon.

I  like your idea about it being set levels though, the ones in the game were certainly really fun to build. And it would help to address the difficulty curve, which I did make quite steep. 

Thanks for the feedback again!