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Well done!

Your interpretation of the theme is spot on. The art is great and uses well the color limitation. And the general tone quite hilarious!

Good job also on the atmosphere and the sound design. The mob outside the palace adds real tension to your ordeal as a psychic sovereign and makes you think twice before clicking ! Have you considered making it more progressive? The mob could cry out more the further you made mistakes, potatoes could start flying after a while, and maybe the guards would start to panic?

Concerning the art, did you draw out all the palace visitors or did you randomize the seperate physical aspects?

The whole feels verry French, with the BD-like art and the revolutionary theme. Gives it a verry personal touch.

Bravo! ;)

Thank you ! The mob actually gets progressively louder as you make mistakes, but we could have gone one step further, it's true :) As for the palace visitors (I'll answer this in place of our game artist), she drew the bodies, the hairs, the facial features, the clothes, the accessories, the hats and the expressions independently, so that we could randomly assign them to the visitors (hence why you see a lot of bearded women).

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It works well.. visually  you get a lot of diversity and you never feel like you've seen that visitor before; and in terms of gameplay their is just enough similarity to make you doubt your decision. :)