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Thank you ! The mob actually gets progressively louder as you make mistakes, but we could have gone one step further, it's true :) As for the palace visitors (I'll answer this in place of our game artist), she drew the bodies, the hairs, the facial features, the clothes, the accessories, the hats and the expressions independently, so that we could randomly assign them to the visitors (hence why you see a lot of bearded women).

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It works well.. visually  you get a lot of diversity and you never feel like you've seen that visitor before; and in terms of gameplay their is just enough similarity to make you doubt your decision. :)