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(+1)

I want a "making-of" for this demo, because I see no way to create things like the stars in the NESMaker engine AT ALL.  The slowdown should be tremendous; how is it not?

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The macro "DrawSprite" is a great jumping off point. Just tell it where you want the sprite and what it looks like, and you've got the start of it. In my doSpritePostDraw script I wrote a ton of code that figures where the sprites should be and  which tile from my object tiles to draw and then just, drawsprite. Adding one to all the star_x_hi to make the stars move to the right is easy  for the cutscenes, but getting the effect of flying through space was a lot more complicated.  It takes lots of variables and quite a bit of code and processing time to get it all done.