The macro "DrawSprite" is a great jumping off point. Just tell it where you want the sprite and what it looks like, and you've got the start of it. In my doSpritePostDraw script I wrote a ton of code that figures where the sprites should be and which tile from my object tiles to draw and then just, drawsprite. Adding one to all the star_x_hi to make the stars move to the right is easy for the cutscenes, but getting the effect of flying through space was a lot more complicated. It takes lots of variables and quite a bit of code and processing time to get it all done.