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I have to say, from what I picked up on, the fact that this game used procedural generation to create the environment was actually really impressive for a game jam. I've done procedural gen before, and I know how hard it can be to get the balance of different things to spawn right, so good on you guys!

Also the art style is absolutely charming. I personally would rather have had more sound effects over animation, just because I really like this style with everything seeming like it's coming from a drawing. The sound effects like a walking on grass sound or a  putting a plant in your "bag" would have added a bit more. Other than that though I really really loved the immersion of this game, especially with the nice calm soundtrack.

The last little bit that I can give just technical criticism on is that I  don't think that the camera's movement bounds are centered on the first day. Also I tried to get passed the second day for 20 minutes and couldn't collect all of them, because I was always one short! Other than those small issues though, this was a really fun game to play, and fit very well into the theme. I might come back to this game later to try it again.

Thaks for your comment. 

Enviroment is actually geretated only partially. I palced manually spawning point around each type of tree and made one group of spawning point for medows. Then I placed the trees so everything is visible. Then there is "SpawnManager" where I set how many flowers and in how big groups each of the types should appear. This manager then keep's track of how many flowers were grabbed and respawns them each they on the random place.

Balancing is then done in quest generation - each ingredient has it's own weight. More balancing have to be done and also I would like to add dynamic difficulty, because I was able to finish the game in just 3 or 4 days regularly, and on the other end there were people, who could not finish the game at all.

Sound effect are planned to be added after the jam - there was not enough time. The camera isn't ideal either - I forgoted to set it properly after I changed the player model :(