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Thaks for your comment. 

Enviroment is actually geretated only partially. I palced manually spawning point around each type of tree and made one group of spawning point for medows. Then I placed the trees so everything is visible. Then there is "SpawnManager" where I set how many flowers and in how big groups each of the types should appear. This manager then keep's track of how many flowers were grabbed and respawns them each they on the random place.

Balancing is then done in quest generation - each ingredient has it's own weight. More balancing have to be done and also I would like to add dynamic difficulty, because I was able to finish the game in just 3 or 4 days regularly, and on the other end there were people, who could not finish the game at all.

Sound effect are planned to be added after the jam - there was not enough time. The camera isn't ideal either - I forgoted to set it properly after I changed the player model :(