Hello this was a really fun game from my perspective, although I agree with the comments below. I played the windows version (but I downloaded it at least 6 or more days ago?) and in that version the items in combat don't seem to be working for me. The final boss is also hard, I had the robot form but maybe I missed a skill from his skillset, otherwise I couldn't beat it with the robot at level 7. I agree though that sci-fi ball / orb battle was balanced well. I really enjoyed your puzzle and felt there was a good setting in each of your mapped areas. I enjoyed the secrets and finding them a lot. It did feel creative and though bizarre, I think it worked well here. I also really liked all the names in the game and what they were I felt the mixture of fantasy and sci-fi worked well here with the puzzles. Like I think you said, the cat form and spirit form couldn't really fight that well in combat compared to the robot form. I didn't try the dog form but I tried interacting with everything. And Stephanor Stephanie did make me laugh, enjoyed the humour. I was also glad to see the game continues on instead of giving me a game over, thought that was a good game design choice for this game. Overall it was a fun experience for me. Good luck with where you go from here! If you update or make something else I look forward to hearing about it.
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Thanks, glad you had fun! I'm actually in the process of testing an update, which fixes the item bug, adds additional skills for cat/dog/spirit, and improves boss balance, in addition to a few bug/typos fixes. All this feedback has been very helpful. Then I'll get back to working on something more substantial (I'm a bit divided right now between two alpha projects: one a rogue-lite space adventure, the other a narrative heavy cyberpunk story. I'm having a hard time deciding which to commit to haha).