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Thank you very much for your kind words! I really should’ve seen the controls problem way earlier– in one of my friend’s / beta-tester’s words, it feels like “you’re moving in gravy”. And I probably shouldn’t have made level design a later priority (that was an overscoping problem). Fortunately, my first time at a week-long, graded game jam makes for a great learning experience. I’m glad that you think the game has potential!