Yeah, time limits get in the way. The bouncing "mechanic" in my game was supposed to cost health, but I didn't implement that in time, and some of the speech is missing too. Plus the only way to get rid of the credits screen is to collect a CD after getting the credits screen, and there's no way to reset the game other than reload the tab. I think I'll make a version with the worst bugs fixed (making sure deaf players don't miss out on the speech, making sure blind people can hear the credits screen, and also make the level resettable and the credits screen exitable) after the rating period finishes.