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thanks for the feedback! i though about a crosshair but i ended up deciding not to implement it, but i really like your idea of having an optional crosshair- that way you get the best of both worlds. as for restarting the game, a button to return to the main menu was originally on the end screen, but i had to cut both of these because webgl was really messing with the buttons detection and i needed to submit the project in time.

Yeah, time limits get in the way. The bouncing "mechanic" in my game was supposed to cost health, but I didn't implement that in time, and some of the speech is missing too. Plus the only way to get rid of the credits screen is to collect a CD after getting the credits screen, and there's no way to reset the game other than reload the tab. I think I'll make a version with the worst bugs fixed (making sure deaf players don't miss out on the speech, making sure blind people can hear the credits screen, and also make the level resettable and the credits screen exitable) after the rating period finishes.