I'm glad to hear that you enjoyed it! A battle with rng where you have to balance getting treasure vs getting out quickly was what I was trying to shoot for so im glad it worked out. I guess for next time I need to spend more time trying to break my game because I was in such a rush I totally forgot to even add a check to make sure the player has enough gold to buy the item. This was actually my first attemp at making a game with UI in unity so I know there's a lot more there that I need to learn there but it was very interesting as a learning experience even if I didnt have time to get things scaling properly. Thank you for taking the time to leave a comment!