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Great job on your submission! After playing around for a bit (and taking a few extra minutes because I totally didn't want to check the instructions) , I've gathered quite a bit. The game itself is fun and pretty clever. The tile based system with random cracks in the ground led a battle of rng. The biggest issue with this game is it's UI. The items you can buy dont really cost anything (you just go into negative cash and you can keep buying things). I think the quality of the UI could improve just a pinch. The game itself was really fun though. Good submission!

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I'm glad to hear that you enjoyed it!  A battle with rng where you have to balance getting treasure vs getting out quickly was what I was trying to shoot for so im glad it worked out.  I guess for next time I need to spend more time trying to break my game because I was in such a rush I totally forgot to even add a check to make sure the player has enough gold to buy the item.  This was actually my first attemp at making a game with UI in unity so I know there's a lot more there that I need to learn there but it was very interesting as a learning experience even if I didnt have time to get things scaling properly.  Thank you for taking the time to leave a comment!