Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks for the feedback! The level design was mostly rushed in 1-2 days, so it is not up to my standards as of now. I did try to create "ah ha" moments in the puzzles, such as the ability to pass through each other, but the final product was kinda jumbled with less or no link between the levels. I also had made lasers, mirrors and photosensors, but there was just no time to design levels for them. I will be sure to redesign the levels and maybe a future release, and maybe a walkthrough video too. Anyways, thanks for the comment! glad you liked it!

and the only other thing is the characters moved a bit slow. But that’s the only bad thing I could find about it!

(+1)

For a couple of days design the puzzles I made it past were really well done, all the right elements to a puzzle if you ask me, room to interact and work out what each step does, then the task of working out how to string those steps together, was really good stuff. I’d love to see what you could do with more time.