Thank you! Yeah, I was thrilled when we finally got the art into the engine and got to see what the finished product would be like. The finished monster very nearly didn't make it in, so I'm glad I decided to squeeze it in during the last moments. The collision issues are definitely the weakest part of the game, so it's definitely something for us to be extra vigilant about in the future.
Did you submit a game to the jam? I was trying to see if I could find an entry, so I could return the favour and leave some feedback, but I didn't spot anything.