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Cool idea, but yeah I agree it felt a bit empty/slow. it wasn't very fun to kill the enemies, it was kinda monotonous.

Also you wouldn't know you are the collectable if you didn't tell us, its just if you don't do well you don't pass.

Sorry about that. Yeah I need to improve the pacing. I just don't want to throw too much at the player and I want to get them to adjust before throwing new enemies. There are two other enemies by the way, introduced in Level 4 and 5. But yeah I do need to master the pacing as well as the difficulty curve of the game.

I tried to make it known that you as well as your crewmates were the collectables by putting a popup at the end of each result screen, that you unlocked a new collectible. If I update the game I'll make sure to make that more evident though.

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It would be cool if that happened in real time, so it encourages the player to be aggressive! like you can't just run away and shoot around the corners you really have to engage them.  Thats what I thought you were gunna do when I read the description.  Still keep the grading thing at the end tho its dope.  I think the player just needs to either be faster, shoot faster, or have more powerful feeling bullets.