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How even?! I was awestruck when I saw the horizontally scrolling stars seamlessly transition, moving toward the camera as the ship undocked and flew away. That was so immersive and mind-melting that I could watch it all day. Also, the ship's many animations during flight look fantastic. It was a joy just to move around the screen and watch it happen. I really appreciated the variations in game play, too. I feel like you must be a writer of some sort because the story here is so intriguing and we only have a taste of what's in store. Not only that, it works into the gameplay with the temporal portal stuff. Also, that setup in the cramped garbage pit was top notch; both from a gameplay aspect and storytelling. Gets us right into the game itself before swiftly moving along and opening up to something much bigger. In a word: Stellar

Thanks, I spent a lot of time refining the physics so flying would feel smooth. 

Rick is a hero in the vein of Indiana Jones or James Kirk so I wanted the story to reflect that. You've got the hook that grabs hold of you with lots of action. Then the title. Then the adventure really starts.

I made that whole intro fight to show the mechanic of picking up objects and hurting guys with them... then I got carried away. I wish I could've gotten you guys to the station where the game mechanics would've dealt with the frozen time more. It would've been puzzles finding your way through frozen enemies until you shut off the temporal limiter then when time is unfrozen you have to fight your way out through all the rooms you just came through.

Anyway, I'm glad you liked it! Thanks for the kind words!

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the Indiana Jones and Kirk inspiration makes sense. You really took it in a fun direction. The rest of the mechanics we didn't see sound really cool. If you continue developing it, I'll definitely be checking out whatever progress you post