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Thanks, I spent a lot of time refining the physics so flying would feel smooth. 

Rick is a hero in the vein of Indiana Jones or James Kirk so I wanted the story to reflect that. You've got the hook that grabs hold of you with lots of action. Then the title. Then the adventure really starts.

I made that whole intro fight to show the mechanic of picking up objects and hurting guys with them... then I got carried away. I wish I could've gotten you guys to the station where the game mechanics would've dealt with the frozen time more. It would've been puzzles finding your way through frozen enemies until you shut off the temporal limiter then when time is unfrozen you have to fight your way out through all the rooms you just came through.

Anyway, I'm glad you liked it! Thanks for the kind words!

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the Indiana Jones and Kirk inspiration makes sense. You really took it in a fun direction. The rest of the mechanics we didn't see sound really cool. If you continue developing it, I'll definitely be checking out whatever progress you post