Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit)

Neat game, it was fun running around and trying to find the right shapes. When the whole room got filled with them it was just hilarious. I couldn’t do anything but panically try to keep the stacks below the limit (with no success)! I feel like the game was a little slow at the beginning, but it gave me time to figure out what to do. Still, it would be nice to have a dedicated “Help” menu describing the objective, or maybe a tutorial.

I like the graphics and the sound effects, they have this nice steampunk & futuristic feel. Triple jump is a really nice feature and is vital when you get to the point where a multitude of shapes makes it impossible to walk. And nice job on all the unique shapes, it must have been hard to think of so many! :-D

Concerning camera movement, it feels like the mouse smoothing is way too aggressive in your game. I think that’s what @aturbidflow was trying to say. You need to make it lower or disable completely. I personally never ever enable mouse smoothing, because it just makes the controls (and game in general) feel very clunky. You may also want to add an option to disable Vsync, because it causes input delay which in turn causes the same “clunkiness”. But some people still prefer to have it on, because it removes screen tearing.

And seeing that you already have options for FOV and sensitivity, it’s probably a good idea to make a dedicated menu for them. It’s not too hard with Unity, it already comes with scripts for it (buttons, sliders etc). I think it’s really important to have a menu like this in a game (especially first-person), that’s why I spent a lot of time creating one for mine.

Controls aside, this is a good game, I enjoyed it a lot!

(+1)

Thanks for commenting! Your camera analysis provides some good insight.