I'm all about the novel concepts.
DylanCalaf
Creator of
Recent community posts
You kept it neat and simple and the unexpected elements where interesting.
The graphics are simple but well implemented and tweaked.
Only criticism I can offer is that respawning is sort of disorienting. Sometimes just even turning the camera around can be disorienting maybe due to the plain black skybox + very simple (and repetitive forms). However since the game is short that doesn't present any trouble.
It was fun to play while it lasted, I would have liked to see more, but it's good length for just 1 dev.
I just noticed the cnontrol + mouse scroll thing reducing/enlarging the webpage itself (instead of controlling FOV) only happens if you don't make sure you click the game window. That might be the same thing that happened with your camera speed. + You can get some other issues (like camera getting stuck) if you don't make sure you are IN the game by clicking it.
Alternatively the game can be downloaded and you can play it without this issue...
Nice visuals and voice effects, I felt the game was relatively fast paced, which for me, contributed to the fun of it. The gravity system is smooth but slightly confusing and indeed adds unexpectedness (even though clearly not the main unexpected factor) initially.
Unexpectedness factor is fairly present once weapons are switched.
A bit hard to move around due to so many blocks getting in the way, very fast moving enemies, and having to think what button to use in order to jump or move in the right direction depending on how the gravity is pulling you. Still, these things aren't necesarily bad, just a hinderance that makes it slightly complicated when playing for the first time.
By far the most confusing thing I noticed was the tiles changing texture (I'm guessing it's that dimension anomaly thing)? Also I'm fairly certain I got teleported to somewhere random at some point. Either that, or I died without noticing or was just confused by tiles changing texture. No lag for me, but after the 3rd texture change, the game crashed on browser.
I don't quite understand what you mean by "moving extremely weird", feel free to describe this in depth if you wish, or feel free to not, I'm just curious really.
It's a camera, and it just moves when and how you move the mouse. That's exactly how it is in your mentioned games.
But I did notice the sensitivity option may be jumping too much, or may be lacking some precision.
+ The fact that you control it with the mouse wheel and not an option bar really leaves you visually clueless as to how sensitive the camera is being, and when you restart the game, the calibration is undone, so you have to recalibrate. I understand these factors are a pain.
Ideally these things should be changed through propper menu, or something more visual, + preserve configurations between game sessions, so I could fix the FOV thing for browser and add some options while at it.
The idea is well thought, but the learning curve is pretty high at the beginning if you don't notice the instructions, which are right there. The problem is that you have to read them but are forced to lose a few times until you get it, or just read them from your website.
Once you get over that, it's surprisingly challenging and entertaining.
I believe you're absolutely right, thanks for the extensive review. If this game had to go further, it should definetly go multiplayer. There's also many other things the game obviously needs, and would be attended to in the future If I decide to pick up this prototype for anything serious.
The artist made the rooms modular, and we had planned opening further rooms, maybe as the game progressed (that's probably why I didn't care much about the game's progression at the begining but ended up accelerating it substantially relative to how the initial release was a few days ago).
Anyway, this was a fun project that got me refreshed in Unity, but I'll be doing something more long term and serious from here on.
This doesn't mean I'm abandoning Bricks Room, it's a jam project made for the experience, but will be polished as much as the reviews
request it. If we find any game breaking glitches they will be fixed (I think there's some issues with the doors still :P).