Clever idea! I really like your concept on collectables and the idea of appeasing the player - lol! It is getting a taste of our own medicine. Wonderful story effort and nice simplistic style.
My suggestions:
-Less bloom lighting effect, since it gets a little hard to look at.
-Health bars on the enemies and also make sure they cannot go through the white obstacles either. I had a few red guys whiz towards me through the white area when I thought I could use it as cover!
All in all awesome job and good luck in the jam!
Viewing post in You are the Collectable jam comments
I'm glad you liked my concept. Yeah I need to nail the right amount of bloom intensity. I'll consider adding health bars to enemies but only when you are in combat with them or shooted them in the last few seconds. (I don't like a ton of UI lol) And I'll make sure to fix the NavMesh Grid to make Enemy AI movement calculations better. Thanks for the feedback!