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I'm glad you liked my concept. Yeah I need to nail the right amount of bloom intensity. I'll consider adding health bars to enemies but only when you are in combat with them or shooted them in the last few seconds. (I don't like a ton of UI lol) And I'll make sure to fix the NavMesh Grid to make Enemy AI movement calculations better. Thanks for the feedback!

(+1)

Yeah totally understand wanting a clean screen!