Wow was I overflown by the text a bit. Once I got everything it was logical and easyer though. So the learning curve is okay. The music suprised me a bit because it's not the style I've expected. I got lost in the game, took me a while to understand that I can go up to continue. Since I've noticed that first enemies spawned up, than down, I assumed that The enemies will just keep spawning in that rectangular room, but as it turned out, it wasn't the case.
To fix confusion I'd: (B is the most efficent for a gamejam)
A) Make the player able to pan the camera, maybe it could be a an ability.
B) Make the level much smaller sothe player can see everything in the starting area (and the exit upfront).
C) Both.
At the end I didn't know where to progress, so I've just quit. Also at the spawn there was this glowing something, and I tought that after I killed the enemies I have to return there to go to the next level, but it didn't do anything. Players alwas go towards the light, and glowy stuff, so If that would dissapear after spawn that would help avoid confusion.
Also about combat: I didn't understand the boomerand for a long time. If I could change it, you would just be able to throw it instead of using it as a bear trap. The calling back ads more strategy, so that could still be the same.
In conclusion:
The game was super complex (in a good way) for a jam, it had strategy to it, looked nice, and sounded nice too. It had some confusing elements, the level could have guided the player better, and I didn't understand why are you supposed to use a boomerand as a bear trap, but it was a good game after-all. Good Job!