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Cute game! Got a score of 30.

I liked the way the hourglasses make the pathfinding more interesting as you have to quickly come up with an efficient path to pick up both collectibles, though the time you get from the hourglasses isn't enough to keep playing forever even with efficient pathing. 

Fun to play for a while but i think i would like if there was one more thing going on to distract me and really test my memory of the traps and I think it would be cool if the objective had some mechanic to it besides just being needed to beat the level. 

(+1)

Thanks. Yes that was the intention for the hourglasses. For a too long time you could use always the same path. So I needed something to "distract" the player. I first thought of an enemy - but nothing which came through my mind would have fit to the game. Therefor I thought about going for rewards (in case of time). 

Maybe a second hourglass would've been also a good idea. That could've solved the issue with "running out of time too early" and the player would've to stay longer within the "maze".