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(+1)

I like the idea, look, and feel of the game.

I walked away frustrated though.

So here's my advice:
-Lower the sound of the vacuum and moving around, the collectables make a very satisfying sound, but they're over shadowed by the other sounds.
-Give the players warning about where the point of no return is. There should be a very clear indication at what point I don't have enough energy to get back to my cord. As of now the low energy alarm goes off often at some point where I'm too far out to get back, so I have the frustrating rush back with out any chance of getting to my cord. Or worse yet, getting a fraction of an inch away from my cord and failing. If the alarm went off sooner/later based on how far they were away from the cable, players wouldn't have so many failed runs.
-Giving the player the option of the A/D keys, would feel better. The mouse and arrow keys meant I was pulled over to the right while playing, which just felt weird.

Overall,
The game feels and looks good, but I was left frustrated.

(+1)

Thank you for your time and feedback, I really appreciate it. Yes the volume of some sound effects has been fedback as too loud and is certainly an easy fix once the jam judging has finished. I ran out of time before I could balance the sounds. I will be adding different difficulty modes which will include a clear point of no return indicator for the battery also. The A/D control is a really quick add on and players will be able to choose either A/D or the arrow keys for movement.