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(2 edits)

"Hello, I think you are doing a good job at learning to use RPG Maker MZ and I'd encourage you to keep going and keep learning, some stuff in your game could work but uhh I felt in this current state it's overall actually quite messy and confusing. Some stuff was good and made some sense, and some stuff if developed upon could work."

[Yea... I skipped ahead of the beginning of the game's story about some characters with their names mentioned only... I ended up starting at the very end game's sad but true ending portion... Supposedly, the main characters' transformations died on their own story path...]

"I don't know much about Echo's game but I know enough to know you were saying something with it, and I had to look at the comments and other feedback you received to assume it's not positive. Some dialogue I read asking me if I know her as well to see that apparently it was negative what you were saying made me feel a bit sad. If you want to create an antihero duplicate why not create your own fictional one instead? Because mentioning Echo at all was weird. If that's the case that this was negative like the feedback I'm reading says and the way it look to me, my advice is not to do that I don't really understand enough to say anymore on that topic, but it sounds like that's something to get rid of or turn in a completely different direction."

[Well, it's supposed to be about her game crossing over with another game. Gameception at its finest over a crossover... Purpose of the main character is that he's falsely accused of the pedophilia of children in a deadly online game filled with convicts, rapists, killers, pedos, and so forth from a bloodsucking vampire game dev... His purpose is to collect blood data for long lasting hunger cravings or metabolism to his own kind. So what to do... bring every living beings from different dimensional world. Also, Echo is an expert of gaming rpg and knows how to draw which is why ??? needs her help by kidnapping her and forcing her to do stuff... What choice does a protagonist need to do to survive against bounty hunters and gamers? Sorry if I never bother adding those ideas to make it more clearer than before... D:]

"Anyway, I can only really comment on the story and gameplay. It feels like it had potential and it's not necessarily wrong to cover a mature theme, but I don't like how it's handle here it feels a bit weirdly done to me. The mature theme would need to be covered in a way that we either aren't uncomfortable, or if we are mean to feel uncomfortable it need more maturity to the mature theme if that makes sense?"

[Biggest fear... saying the word pedophilia... most words get censored and audience don't want to hear or see them... which is understandable...]

"The ideas of characters in servers is fine, and you really can have as many characters as you want, but they need to be introduced properly with proper reasons, motives, goals to be in the story and they need to be able to interact with each other well. As readers and players we need enough time to at least understand the more important ones and we need to understand the playable characters and it's just too messy at the moment. You don't have to reveal too much all at once, I'm not meaning or saying that, but you do need to give them a bit more life and reveal something more about them, your choice what you choose."

[Online servers = Freelancer's planets in every galaxy. Four of the characters are the same person just a split persona since the main character decided to mess around the drawing tablet and duplicating himself with four separate personalities. Would like to make a full game tbh... Would like to introduced them properly if it wasn't a 2 week project given a lesser than a day project... -__-]

"I think you can improve upon this a lot and then you can create something really good, and I recommend you listen to feedback and advice everyone else has given you as that'll help you a lot too, so I wish you the best of luck forward. Remember that we want some sort of entertainment when it comes to the writing, characters need to surprise us or not but make us laugh or not but at least leave us curious to keep playing, something like that, and you've done it in some scenes but I think the story as a whole needs a lot more changing."

[Again if I didn't mention it... I skipped the beginning and went to the end with short little time...]

"On the gameplay side of things, the skillsets, well it's good to give the player quite a few choices and different skills but they need a bit more balancing or a reason to use each one at different points of a battle / different battles. It's also a little bit messy as it is. Mapping is also everywhere, some maps like your pub area were good."

[I'm still messing about how to make my dumb main guy know how to transform and revert back when the battle is done, but... I get same result of... nope try again dude... T_T]

"Some maps looked half good but not finished in terms of details and more borders, and then some maps like the forest area were a bit messy. It's good some of your maps are good and I think to me that shows me the messier maps you can truly make better already, but if really not some more learning and I believe you can do."

[Mapping and paralaxing aren't my strongest points...]

"You left an impression on me, but mostly a confused one, and that really isn't in a good way overall. Still there were some enjoyable moments in your game, and I enjoyed some moments in it. So I hope this can help you. Good luck going forward! : )"

[Angry Tourettes Me: Whatever... *Insert bad word.*]

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Your sharing a lot of ideas with me where I feel some of those could work well, and you are explaining things clearer now where I felt in the presentation of the game they weren't as clear. If it was just the amount of time given I understand, I think it was a good time length for the game jam so I'd just keep taking those ideas and like you want to try and spend more time, the time you feel needed, to get them across better, but I have more to say about all this.

Developers know more than players do at all times but the idea, or trick, is to try and see it from the player's perspective to see if it's been presented in a way they can see that, I think that is something to just show more clearly. You can keep creating something with a mature theme included if you want to, but in my thinking and from my understanding I think it would be better to create something more light hearted (in the sense of without those themes for now, doesn't have to be a light-hearted project but I would recommend that too) without those themes for now, I think that may help you get more people interested in a game and get better feedback there and then later you'd be able to cover those themes better, but that's just my thinking it sounds right to me but you may want to challenge yourself and do more mature themes anyway.

My issue was, either the game is a bit too pessimistic in how it was handling the themes or it wasn't the objective to do that but it came across that way. If it was purposely pessimistic there are other ways to create feelings of shock or "wow, that's serious, ok." without it being "Oh, that's really uncomfortable I don't want to keep going with this game", if that makes sense? If the aim wasn't to present something pessimistic then the goal needs to be to realise how it looks to a player. 

To me it felt like well the person you mentioned a lot was being portrayed in  a bad light and that just didn't feel right to me at all. You wanted to create an alter version of the person I think, but it just it comes across as something not nice to that person and that isn't going to be received very well if that's the direction things goes which is why I'm giving this feedback now. Too many of the ideas came across as portraying them in a bad light unfairly, or it looked that way.

That was my biggest issue, but your right to say the themes you used can easily cause someone to feel uncomfortable, which is my second reason why I'm giving all this feedback I'm giving here. I hope that can make enough sense and help you with what you decide to do next, but good luck. I can also tell this may have come across as very sensitive but it's not been given to insult your project but to give feedback as in helpful advice or how to avoid issues. But anyway, good luck with what you do next. : )

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Btw, the reason I made this game project is because one gaming company I really despise its shady practices. For now, we'll say its EA even tho it's NOT EA I am having a beef with... Makes other game devs look bad cause of their method... -_-



Ci$cape, my garbage gaming company... ~_~