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Really cool idea! No complaints about the game other than maybe the jump feels a little too floaty. Also a friendly advice for a fellow godot user, untick the debug button when you're exporting so that it doesn't open a console when you start the game, and put both .pck and .exe into a .zip file and then upload the game to itch so that the players don't have to download both separately.

Yeah, first time making a game, exporting a game, etc. thanks for the no debug tip though. Hadn't heard that one yet.

Oh and i found out today you can actually combine the .pck and .exe. In export settings there's something called 'Embed Pck', tick that and you'll only get the .exe file :)