Thank you for the praise. :)
Since there wasn't any combat I had to add juice where ever I could, so thanks for noticing the places it did make it in. :)
Thank you, I realized around day 2 that I picked a SUPER basic concept, and that there will probably be a dozen games like mine. And so I had to make it as polished as I could and that meant sacrificing a lot of the features I had planned for it in order to just focus on making what little there was fun and fair to play.