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What a great game!
Everything feels very tight and well timed.

Lots of juicy things like hanging from the wall and facing outwards. Or when you slow down after getting caught.

Really strong choices of encouraging better gameplay by allowing the player to make mistakes or go for a "par" run. That is paired well with the security system not ending your run but still proving that it isn't something you want to do.

(+1)

Thank you for the praise. :)

Since there wasn't any combat I had to add juice where ever I could, so thanks for noticing the places it did make it in. :)

Thank you, I realized around day 2 that I picked a SUPER basic concept, and that there will probably be a dozen games like mine. And so I had to make it as polished as I could and that meant sacrificing a lot of the features I had planned for it in order to just focus on making what little there was fun and fair to play.