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(+1)

No worries! Yeah it didn't seem clear that something was being healed. But fun game anyway! :D

(+1)

Thanks Dave. I agree with you on the repair dynamic, I can definitely see it's design is not so intuitive to building repair. Sometimes it's easy to let technical decisions take precedence over good design decisions, especially with the time pressure of a jam, and I think this instance is definitely such a case! I'll spend a little more time on this game in the future and this will be one of the things i'll change.