It was fun to play, but somewhat confusing. Maybe the instructions could be made a bit easier to follow if there was an interactive tutorial rather than a set of static images with text on them. I imagine that would take some work to make though. At least I could check the help screen in mid-game, which I did a lot. It would also be nice if the menu options had tooltips. I mean, so when I point at the "ability" option I get to see what the currently selected character's ability is, that would have saved me some looking at the help screen (the drawback of tooltips is they would be harder to get working on mobile, but I haven't even checked if the game can run on mobile, but browser games that don't require a keyboard might, especially 2D games... I guess if there's enough space, you could add the attack descriptions and ability descriptions on the buttons themselves, I could see space being an issue on mobile though). And I initially didn't know I could walk between rooms. Maybe that could have been shown somewhere. And yet, I feel like the art was pretty good. A minimap would probably have been helpful with that.
The credits screen was a bit hard to read with the busy background. And the music, although it wasn't the same really short bit over and over, it did feel a bit sameish since there wasn't that much variation. Maybe having a part where the drum stopped and some slower-paced music took over for at least fifteen seconds would have made it more interesting.
Having tried 30ish action games from this jam, some even with time limits, it was nice to try something turn-based too.