I like your interpretation of there and back where she goes back and forth in and out of the dream. The attention in the detail to the game such as moving hair and gentle animations, made it a lot more immersive. The character looking out for danger as well as the darkness closing in on you emphasizes that you have a time limit.
Sometimes I felt as if there was too much enemies following me (up to 3 at times). For the battle system I'm surprised you had the time to add turn based attacks. For the attack system in the future it would be make the attacks more interesting to have the player throw the dice at the enemy and then the enemy throw the dice at the player. I wasn't really able to understand attack damage all that much though. All I understood is that the attack system was random, but ok. The attack system is really repetitive though, I found myself spamming the dice trying to rush the battle. Maybe for more advanced enemies you could have two dice instead of one dice to spice things up maybe? Or maybe you should make it so that you have to time the roll of the dice at a specific time or on rhythm, like a metronome?
There was a bug where I was stuck to one of the light yellow boards in the scene apparently, but it only ruined the playthrough for that round so it's not a big deal.
Other than that good job & good luck in the jam! :)