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(+1)

Hi there, I ended up downloading and playing (with another machine that already had directx runtime installed) and glad I did. I thought you nailed the theme, executed it really well (no bugs) and was fun to play. You hid the keys really well, not too hard or too easy to find.

These are my main points of feedback.

  • There was quite a few different controls to remember, might help the player to show them on screen at all times.
  • I don't think I ever needed the flashlight or jump to finish the game. I would consider removing these mechanics or make them required in some way to find a key.
  • Might help to show the text of a note as soon as you pick it up as opposed to requiring the user to go in to the inventory to check
  • Also, I noticed that the text in the inventory gets cut off for items on the far right

Hope this feedback helped, great job overall :)

(+1)

Hey I'm glad you decided to give it a try and enjoyed the game, I appreciate the kind words and feedback. I was totally debating with whether or not to have controls on screen at all times, probably should have done middle route and had them in option menu at the very least. I put the flashlight in cause it was a bit darker and it might help folks to see if they needed it, but should have done something with the jump like hid a key in a high spot. I tinkered around with opening notes right away but I couldn't get it to feel smooth enough to include in the final build but is something I definitely want to work on for future projects. I appreciate you taking the time to play my game and give me valuable and detailed feedback your awesome! 👍