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I got to the main menu, and the music immediately seemed interesting. Mysterious and fun. And while I'm generally not a fan of fancy fonts (they can get hard to read, but at the font size used in this game it didn't seem like that much of a problem), I think it's not too bad on this game's main menu, and it fits the music and colours. The mouse (input device) image in the instructions also matches the colour scheme nicely. One thing: the changes in the music when you enter and exit the credits screen are a little bit too noticeable. The music in the game also works really well, but the time limit sorta makes it hard to hear some of it. The bed music was the easiest to listen to, because there wasn't a time limit.

Running around and picking up the teddy bears was fun, even if a bit of an obvious thing to do with the theme and limitation (way too many games were about collecting things and getting back with them within an often tight time limit). The fact that combat stopped the timer and even gave me extra time made it a lot more fun. And I like that I had to think about when to fight, rather than about how to fight.

The art worked really well for the eerie and mysterious but fun setting. It was cute and eerie at the same time. And it seems to be consistent throughout the part of the game I played.

Good job on making a fun game that both looks and sounds interesting.

I think I'd been more likely to try out this game had it had a browser version. But I'm glad I tried it anyway. I picked up five teddy bears (two pumpkin-orange, or whatever that colour is called, two purple and one blue). I might return and try to get the other ones at some point later, but that will probably be after the jam.

I am glad that you actually enjoyed the game, and appreciate your kind comments a lot!

Due to HTML export issues with GameMaker, I had to stick with windows export only. I think I will work on fixing these issues to make the game more accessible. I believe in general we were bitten by not having a web version playable, thus reducing the reachability by a huuuge margin. Lesson learned, as this is my first game jam.