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A demo project would be great, unfortunately I have problems with unspawing spawned events.

I use this script-call to spawn an event: Ritter.spawnEvent(2, 1, 13, 2)


Then I use this script-call to unspawn it: Ritter.unspawnEvent($gameMap._lastSpawnEventId)

And I tried: Ritter.unspawnEvent(1000)

And: Ritter.unspawnEvent($gameVariables.value(3))

(I set Var 3 to $gameMap._lastSpawnEventId)


But nothing happend / nothing unspawned.

The parm is on Start with Event-ID 1000 (default).

(+1)

Hello, I'm sorry you're having problems with this plugin, I'm currently unable to replicate this problem but I did recently make a demo project for the MV version of this spawner + boundary system so I'll start work on an MZ version. It should be a much faster timeframe to complete this one.

Thank you! I'll get this done as soon as I can!

(+1)

The demo project has been released! I ended up doing more than I intended to do with it and now have some plans to expand on the demo once this next plugin is completed 100%.

Thank you and I hope it's helpful!

Hey, that's great!

And I found the problem: It's the "VisuMZ_1_EventsMoveCore" plugin, it also has an event spawn function, but yours is better. ^^