Yes that's possible. You can add an "add-on" -> "on click" -> activate a common event or do a script-call.
KlavirMusik
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After a long time I used this tool again... I didn't used it, because I thought it wouldn't be compatible with android. Now I tested it (new project with only Ultra Base, HUD Maker Ultra & HUD Maker Ultra Pro) and it works for me / on my phone. ^^
I evented some titlescreens, even small menus but with this tool it's so much easier. It can be a little bit difficult, there are many features that the tool offers. So take your time, it's worth it. :)
Thanks for sharing / making it! :D
It's nice to have it as a standalone plugin.
EDIT: BUT... Unfortunately it doesn't work for me. I have the newest version of "EliMZ_SelfVariables" (2.0.0) and "EliMZ_Book" (3.2.0) + I use the newest Core of MZ (1.2.0).
I named the variables like this: "SV: Test" & "SV: 1".
The variables stays at 0, even in a new blank project.
A demo project would be great, unfortunately I have problems with unspawing spawned events.
I use this script-call to spawn an event: Ritter.spawnEvent(2, 1, 13, 2)
Then I use this script-call to unspawn it: Ritter.unspawnEvent($gameMap._lastSpawnEventId)
And I tried: Ritter.unspawnEvent(1000)
And: Ritter.unspawnEvent($gameVariables.value(3))
(I set Var 3 to $gameMap._lastSpawnEventId)
But nothing happend / nothing unspawned.
The parm is on Start with Event-ID 1000 (default).
Seems like you have a lot of work now.
Here's more work: gamesofshadows.itch.io/huperimant
;)
Like the other, you have a lot of work to do now.
Here's more work: gamesofshadows.itch.io/huperimant
;)