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Also, I have another question. How did you create the line of sight for the robbers? Is it raycast based or trigger based? 

(1 edit)

I used this GPU-based line of sight lib: https://github.com/EntroPi-Games/GPU-Line-of-Sight

It uses a similar technique to shadow maps and  uses the mesh bounds for triggering visibility callbacks.

Thank you very much! :)