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I use a very simple free leaderboard solution: http://dreamlo.com/

Thanks, I will try it! :)

Also, I have another question. How did you create the line of sight for the robbers? Is it raycast based or trigger based? 

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I used this GPU-based line of sight lib: https://github.com/EntroPi-Games/GPU-Line-of-Sight

It uses a similar technique to shadow maps and  uses the mesh bounds for triggering visibility callbacks.

Thank you very much! :)