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I liked the game overall. The main focus is the gameplay and I really liked the battle style of each character: I used the vagrant mechanics a little less because I prefer safer tactics, for the rest I really like the tactical aspect of the sorceress. I also enjoyed that the weapon equipped change the game mechanic for the characters, especially for the hunter. The boss fight that made me suffer the most is the lich with its three minions: I like how it was designed but I admit that it was very difficult compare to others...

Mapping is good, at first it's normal to get lost, but it's necessary because the're a lot of extra resources to power up the party. An interesting aspect are the Memento: the idea behind it with the different bonuses / malus is beautiful, however in my opinion they were a bit too many. You take the one that seems generically more useful (at least so I did).

The story is fine: the strange thing is that the character you want to save is also the one you know the least about...

Definitely an interesting game, I enjoyed it!

Thanks for your feedback, Thund! I really appreciate that : D

I have to balance some fights, I guess... the Soul Collector is probably the strongest boss, yes. Should I nerf it or should I buff the other bosses? XD

I don't know, maybe I've got some issues because I wasn't prepared. For the soul collector an idea could be that the explosion of the last jar defeat istantly the lich. :)