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(+2)

I've been tinkering with a little K/APL interpreter that runs on SCHIP. No practical purpose, but it's kinda a neat tech demo:


Annoyingly, SCHIP doesn't scroll in the direction I'd need for terminal output, so I had to implement my own text-framebuffer and scrolling routine. I have room for 32 characters by 10 lines with this font, but I spaced the lines out to 32x8 so my entire output buffer fits in one 256 byte "page".

I have about 100 bytes left over, so I may try to squeeze in a few more features...

Anyway, with all that out of my system I'm ready to start work on an actual game.

You gonna make a game that runs in your APL interpreter? lol 

(+1)

Haha; not likely. As it is, it's more like a very fancy calculator than a programming language.

I may use some ideas I learned in the process of writing it, though!