I've been tinkering with a little K/APL interpreter that runs on SCHIP. No practical purpose, but it's kinda a neat tech demo:
Annoyingly, SCHIP doesn't scroll in the direction I'd need for terminal output, so I had to implement my own text-framebuffer and scrolling routine. I have room for 32 characters by 10 lines with this font, but I spaced the lines out to 32x8 so my entire output buffer fits in one 256 byte "page".
I have about 100 bytes left over, so I may try to squeeze in a few more features...
Anyway, with all that out of my system I'm ready to start work on an actual game.