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A full realized puzzle mechanic is a pretty impressive thing to bang out in 3 hours. I also really like the level of polish; unobtrusive audio, clean visuals and even a really nice fill effect upon completion of the level.  Great work. 

I spent quite a bit of time planning before I started coding to make sure I had the game logic sorted :)
The fill effect was the only thing I didn't plan and it longer than I expected.

Thanks!