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Hi,

Three questions, but I think I have more.

1. Is that a default screen? Can it be changed to be translucent or a solid color?

2. Can an item be distributed when achieving a certain crafting level? 

3. Can thresholds be set? For instance, at level 3 crafting, all small potions have a 100% success rate.

I really like this plugin and it's matching up with a lot of things I was hoping for in a crafting system. I just want to make sure it checks all the boxes or there is a workaround alternative.

Hello there.

This is a menu that is using default window classes to draw themselves, so anything you can use to modify the default menu windows will also affect these windows. There are no plugin params to make the windows transparent, or a solid color, but it will use whatever your system graphic is, so it will match the other default windows in your menus.

I don't currently have a feature to distribute items on level up, and that is a good suggestion so I will see if I can add that in later. Until that time, it could technically be possible to do so via a common event, as all of the current levels are stored in $gameParty._craftlevels, and can be called in script checks or whatnot.

Thresholds can sort of be set. You can use the success rate modifiers to create a recipe that has a 100% success rate, but requires level 3, and subtracts 5% (or whatever) per level under 3 you are. It's not quite what you were looking for, but should be serviceable.

Thanks for your quick reply, great to see developers still active with RPG Maker. 

I was hoping to hear that the plugin could work with events outside of it but thought that was too much. If I can use a common event to give the player a skill when they reach a certain crafting level, that works for me. I look forward to checking this out.

Glad to hear it, I'd recommend holding out until the itch.io Halloween sale to buy it though, wouldn't want you to get a raw deal based on timing.

Wow, thanks for letting me know. I'm new to itch.io.