Love your music, so much of it I wish I could use, but I've found a good list compiled with some of these and music found in the links you posted. Thanks for sharing.
The Daemos Chronicles
Creator of
Recent community posts
The Daemos Chronicles: Graduation Day is a stand-alone installment of The Daemos Chronicles, an ongoing high fantasy series that involve adventures of a spiritual nature. Taking place in a world where humans are an endangered species, living amongst creatures of myth, mankind has searched within themselves and learned to unlock the power of the spirit.
In Graduation Day, players take the role of a student that attends the village academy. Starting with the graduation ceremony, players choose a starting class to master before they can learn the skills of another faction. Each class comes with a set of courses that teach the player more about their chosen faction and skills.
The playable demo has about an hour of game time, more for someone picking it up for the first time. Acting as a long tutorial, players learn the basic mechanics of the game, how to farm and trade with merchants, and take on small side quests that eventually turn into major narrative milestones.
In future installments, players will be able to dive deeper into the Universe of The Daemos Chronicles, eventually travelling to other lands, learning magick, and even traversing to the Spirit World. Taking place in a timeline that acts as a prequel to the main storyline, players will be able to play the role of important characters that make up the history of The Daemos Chronicles and even interact with a major character from the book.
Written by myself,
with art from Robert Pinero -
and custom programming from Toby Yasha -
I welcome you to explore The Daemos Chronicles: Graduation Day. You can reach me through my itch.o page or my Patreon -
https://www.patreon.com/DaemosChronicles
And for information on the Universe of The Daemos Chronicles, I have additional media here - http://www.thedaemoschronicles.com/
The Daemos Chronicles: Graduation Day Project Page - https://thedaemoschronicles.itch.io/the-daemos-chronicles-graduation-day
I read the rules.
As I mentioned in my first sentence, I did search and found a similar post where someone had to come here directly for a response - https://itch.io/t/253300/need-to-upload-2gb-game
The docs page seems to be tough to navigate to, so I couldn't find the FAQ, but I did follow the instructions for getting CSS Access.
My second email to support is fairly recent, March 4, but my first email about CSS was sent back on February 12. Not sure why I'm not showing up. According to my account settings, I used the same email.
I did a search for this issue and a similar post popped up a few years ago.
Just wondering if anyone else has had issues contacting support. I've emailed about two requests in the last month, but haven't received a response.
I see that the admin is fairly active, so assuming this is seen quickly, here are what the emails were about.
- I was interested in adding CSS to my game project page before launching.
- I also have a compressed file of my game exceeding 1GB, but less than 1.5GB, and would like to increase the file size limit.
Thanks for the help.
Thanks for your quick reply, great to see developers still active with RPG Maker.
I was hoping to hear that the plugin could work with events outside of it but thought that was too much. If I can use a common event to give the player a skill when they reach a certain crafting level, that works for me. I look forward to checking this out.
Hi,
Three questions, but I think I have more.
1. Is that a default screen? Can it be changed to be translucent or a solid color?
2. Can an item be distributed when achieving a certain crafting level?
3. Can thresholds be set? For instance, at level 3 crafting, all small potions have a 100% success rate.
I really like this plugin and it's matching up with a lot of things I was hoping for in a crafting system. I just want to make sure it checks all the boxes or there is a workaround alternative.
Hi all. This skill tree plugin is really great and I was excited to start working with it but I'm hitting some troubles. I saw the demo skill tree tutorial and I thought I followed it correctly but I'm having some issues.
1. Technical issue - how can I change the size of the tree? It's currently way too big to get more than two lanes to fit on the screen. Also, the name text is overlapped with icons.
See image below.
2. I was testing the skill tree with some events in game. I made an event that changes the character class to the appropriate class with a skill tree. The skill tree shows up with the first skill highlighted.
I then perform another event that gives my character the amount of items needed to activate the next skill on the tree. However, clicking either skill, first or second, doesn't do anything.
Can someone help me with this? What am I missing? I really want to make use of this if possible.