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Thanks for the feedback! I love the idea for the unlimited timer with bronze, silver, and gold rankings. I feel that would definitely work better than the timer I have now. I made the timer so high because I wanted all players to have a chance to win even if it took them long, but looking back if that's what I wanted then there was no need for the timer to begin with. Having the rankings would add more replay-ability and allow players to decide whether they want to go fast or not. I made the course pretty easy to complete on purpose because I wanted to really show off the proof of concept rather than actually making a challenging experience. I could definitely move obstacles around and speed them up if I wanted to provide more challenge for the players. As for your question, I believe the camera moves so fast while stationary because I tied the camera movement with the ball's velocity. That is also why I believe you are unable to move the ball before rotating the camera left or right. The velocity of the ball dictates how fast the camera moves to keep up with it, so since the velocity is 0 at the start I think the camera has no constraints to how fast it can move at the start. I think I could definitely improve on this movement using what we've learned since this project.