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You're welcome and I'm glad I can be of help. :) 

I've struggled with a lot of the same things while making my own game. I would understand a certain game mechanic (of course) but then get frustrated when players couldn't figure out what to do. Or I would add features that were ultimately steps in the wrong direction and end up removing them. This video by another developer here on Itch sums it up perfectly.

But I'm confident that if we as indie game devs keep working on our games, we'll eventually reach that moment where it all comes together, when it suddenly becomes the game we've always dreamed of playing.

That video is spot on. The story about the game crashing when a test player tried opening the menu during a cut scene reminded me very strongly of my first testers reporting the controls not working, and it turning out that they'd been dismissing the map while the game was still generating and that catastrophically interrupting the loading sequence.

Glad to hear you liked the video. The guy that made it also plays other people's games occasionally. You can find him here on Itch.