DragonMail is a game of non-violent exploration in a randomly generated landscape. No fighting, no enemies, just some slightly grumpy badgers. It requires neither lightning reflexes nor deep problem solving.
As it's my first proper game, I'm making this public beta/early/pre-release to try and get some playtesting and feedback beyond the couple of friends who've already seen it. Particularly as to whether the concept has any legs (or wings). There are plenty of known bugs, no doubt many more as-yet unknown, and no real certainty what direction future development should take (if any).
The development "team" is just me, working in my spare time on one machine gluing together things from the Unity Asset store. Development and testing is being done on Linux, but I’m producing Windows and MacOS releases in parallel.
Download, play, hopefully enjoy, and please feed back!