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Mixed feelings on this. One the one hand, I absolutely adore the aesthetic, and the visuals are really juicy while staying within the limitation. But on the other hand, I could not get very far, and there's a few off-putting design decisions—like how you'll jump immediately after landing if you don't release the jump button fast enough, in a game where wasting a second getting back into position to do the next jump properly can literally kill you—that I had a lot less fun playing it than I did looking at it. At any rate, it's still an absolutely incredible game to have pulled off over a weekend, and I'd love to give a post-jam update a try

(+1)

I agree with you, I over scoped this jam and didn't leave myself enough time to polish.  However thank you for your criticism and for playing!