Im the egos labtrinth
Chirpy
Creator of
Recent community posts
This is really, really cool! I love this game-play concept, and it was pretty fun. While playing, I had to think much more about how I used my abilities and ammo. There's a huge sense of accomplishment when finally completing a level.
Though it felt like I was pushing around a bunch of babies rather than commanding my army. The monster's default pathfinding doesn't work well when you want them to follow you into a certain area. Maybe this could be improved by having the player's minions more consistently walk towards the player and allowing them to walk through their own minions by default (so the player doesn't get trapped constantly).
I would love to see this get expanded upon and polished up later if u choose to return to this, awesome idea!
All of your projects have had an undeniable impact on my own gamedev journey, so thank you for all the amazing work you’ve done! Don’t worry about delivering the 'bad news'.. life happens, and I’m glad you’re taking the time to prioritize your own health. Wishing you the best and looking forward to your future endeavors whenever you’re ready :3
Thank you so much! And Thank you for the feedback, ill def be adding some more feedback whenever the player shoots a boss, giving them hitflash sounds perfect. There was originally boss health bars (you can see in the screenshots) but unfortunately they don't display for some reason blehh..
But thank you for playing my game im glad you enjoyed it! <3
oh my gosh thank you so much! It gives me so much motivation hearing that you loved the game so much!
I will be continuing to work on the game and improving its rough spots, I do recognize the problem with the bosses and how annoying they can be (you know THAT boss), its something I definitely plan to fix..
but WOW reading this made my week, I don't know what else to say other than thank you so so much, your a legend! <3
(thats Alot of items btw loll)
Thank you for playing, I'm glad you enjoyed it! The hp overflow I discovered is caused by taking damage from the flying boss while having the bell pepper item, it displays a bunch of decimals in the health gui which looks uglyy, but shouldn't affect game play.
Thank you so much for letting me know of these issues, ill look into them.
I had a really fun experience playing this game, the art is gorgeous, good job! only caveat is i had a crash or softlocked everytime i tried to play, awesome game though i had a lot of fun :3
I softlocked by slashing while entering a blood portal, and softlocked with the flying fly boss that spits goo, it for some reason flew into the ceiling and left lol <3
I had fun :3, i liked the story of having to talk to this dude to know where you need to go next, the movement is fun and the bosses were very unique and each one felt different! Some issues i found though is that I wasnt able to die? After reaching zero health the game didn't end and I was still able to play on, and another thing is that the bosses have an incredible amount of health, fighting a boss felt like it dragged on longer than it should have
Other than that, nice work! <3
i liekd when i got the crown and i shot 1 mega billions bullets per second very cool, With how big the level was i feel like boosting the players speed will help with the pace of the game, also after getting the crown/fire powerup, it makes the rest of the game trivial, other than that though i had fun thank u